References:

Harp, S. F., and Mayer, R. E. 1998. How seductive details do their damage: a theory of cognitive interest in science learning. Journal of Educational Psychology, 90, 414–434.

Witmer, B. G. and M. J. Singer. 1998. Measuring presence in virtual environments: A presence questionnaire. Presence: Teleoperators and Virtual Environments, 7(3), 225-240

Jonathan P. Rowe, Scott W. McQuiggan, James C. Lester 2007. Narrative Presence in Intelligent Learning Environments, Department of Computer Science North Carolina State University

Schubert, T., Friedmann, F., and Regenbrecht, H. 1999. Embodied presence in virtual environments. In Ray Paton & Irene Neilson (Eds.), Visual Representations and Interpretations. London: Springer. 269-278

Everything we do is

built on Storied Ground

© 2017 by Mark Jenkins

“Other Everest climbers who've participated in TeamEverest have told me that TeamEverest is about as close as you can come to the real thing. That means a lot to us as we created it to be true-to-life; everything you see in TeamEverest was captured under those adverse conditions, the photos, video and walkie-talkie transmissions.

Jim Elzinga - Leader of Canada's most successful expedition to Mt. Everest

EVERYTHING YOU NEED TO BUILD AND LIVE A GREAT STORY